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Tie is neither win nor loss. Therefore, you should have a counter for ties the same way you have a counter for wins. In any case a round with a tie should be removed from your simulation.


As far as the math for determining this, it gets very involved and complicated. The basic formula is the same though, the cards you can hit to win / the total remaining cards unseen. Now I'm sure the problem your having in the situation you posted is that you don't know the other players hole cards. That throws a wrench in the works. Since you don't ...

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