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Tie is neither win nor loss. Therefore, you should have a counter for ties the same way you have a counter for wins. In any case a round with a tie should be removed from your simulation.


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As far as the math for determining this, it gets very involved and complicated. The basic formula is the same though, the cards you can hit to win / the total remaining cards unseen. Now I'm sure the problem your having in the situation you posted is that you don't know the other players hole cards. That throws a wrench in the works. Since you don't ...



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